Home » Entertaining Idle-Placement Game – IDLE Berserker

Entertaining Idle-Placement Game – IDLE Berserker

by Charlee

Berserker of IDLE fame stands as an archetypal example of an idle-type incremental game, captivating countless players with its sleek and dark aesthetic. Its generous quantity of numerical settings makes for a pleasant overall experience. Despite some of the usual problems with this type of game, it is still enjoyable.

In the Play Store, IDLE Berserker stands out with its vibrant dark red color. Upon closer inspection, it follows the same format of other idle games and has the same creator as “Tailed Demon Slayer.” It is easy to see why it is so popular, as its appeal is clear at first glance.

It should be pointed out that the market for idle games is fiercely competitive. This is mainly because the gameplay is quite simple and not very user-friendly. In my opinion, the current definition of idle games is too all-encompassing. I would classify games such as IDLE Berserker, where the player has to leave the game running, as the true idle games, while those involving periodic rewards collection and management are better described as idle-placement games.

Introduction to the Game

An overview of the game is presented here, giving the reader insight into what the game is all about.

Playing IDLE Berserker involves aspects that are shared with many idle games. As opposed to needing to manage the fighting, characters battle automatically with adversaries. In certain cases, active skills may need to be used, although that too can be automated. All levels create an endless supply of enemies to gain experience and currency from. When the character is adequately strong, the boss of the level can be challenged to unlock the next level.

When playing, the primary focus of gamers is to upgrade their characters’ capabilities and gear, deciding on the most suitable combination of skills based on the situation, and making sound decisions about resource management. When there is nothing else to do, the game can be left running in the background to collect resources and boost their characters, allowing them to progress further. Alternatively, they can explore different dungeon settings, use supplementary resources to make their characters stronger, and potentially make more advancements.

This type of video game could be compared to looking at an aquarium, where watching the characters move around and seeing the evolution of their values is a pleasant pastime. It is particularly useful when one’s hands are busy and involvement in the game is not an option. In conclusion, it offers a calming and stress-free gaming experience.

Combining of Skills

The utilization of multiple skills in conjunction with one another is referred to as skill combinations. This technique of applying more than one talent at a time can be a great way to increase efficiency and effectiveness.

This game is often categorized as an idle game, but it offers more than just numerical advantages. I have personally designed two different sets of skills – one for general enemies and one for boss fights. The former is composed of two area-of-effect attacks with long cooldowns and one that can hit six targets at once with a shorter cooldown. For the boss set, I have prioritized buff skills and single-target attacks. It is important to keep in mind that experimenting with different combinations could lead to a more effective set of skills.

Chances to Win with Gacha Draws

The amount of gacha draws can differ drastically depending on the game; thus, making it difficult to compare across games. Those games that depend on self-consumption of content for progression typically provide a lot of gacha draws and better odds of getting rare characters. On the other hand, titles such as FGO and Monster Strike have more stringent regulations for obtaining gacha draws, as players mostly need a few distinct characters.

In the case of IDLE Berserker, it is classified as a game that necessitates an abundance of draws. It is evident that there is a thorough comprehension of players’ psychological needs. Pulls in IDLE Berserker are completed in lots of thirty, costing 2900 diamonds. Players can obtain plenty of diamonds by carrying out daily tasks, which reward 3000 diamonds, as well as beginner’s guide missions, yielding thousands of diamonds. Furthermore, gift codes and event compensations are given out in the thousands. Consequently, players can indulge in constant draws. These draws may not have as strong an effect on numerical growth due to the structure of the game, but they still give tremendous mental pleasure.

In Summary

The downside of IDLE Berserker, like that of many idle games, is the requirement of keeping the game running, which is especially challenging for mobile players. Additionally, the growth rate in the mid-game may cause players to lose interest in the game and look for a new one. On the other hand, those with PCs can now enjoy IDLE Berserker with the help of Redfinger Android emulator. Redfinger has features that can provide assistance in idle gameplay.

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